![]() ![]() AMD, Intel & NVIDIA GPU Lineups, Our Test Methodologies It’s not only support for expanded hardware that Blender 3.3 brings, though it is also worth mentioning that Vega-based Radeon cards are now supported again, after having their capabilities cut off in version 3.0 with the introduction of AMD’s HIP API.Īs always, it’s never just a handful of features and improvements that hit the latest Blender, so you’d do well to peruse the release notes page to dig into all of the changes. ![]() We’ve actually already tested the three available GPUs in Blender 3.3, but this article includes retests with the latest drivers, and the first appearance by NVIDIA’s newest top-end GeForce RTX 4090, based on the Ada Lovelace architecture. Regular readers of Techgage have no doubt spotted our Intel Arc creator coverage by now. What can we say about 3.3? Well, it introduces support for a third vendor of desktop and notebook GPUs: Intel. 2.81 brought NVIDIA OptiX support, for example, while 2.92 introduced Geometry Nodes, and 3.0 debuted an overhaul of Cycles. We’ve been publishing Blender performance articles for each major release dating back to 2.80, and naturally, some versions have felt more substantial, or special, than the others. Get the latest GPU rendering benchmark results in our more up-to-date Blender 3.6 performance article. ![]()
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